22
Dec
09

Design of Avatar Future Tech

Avatar was a fantastic display of technology.  First and foremost was the latest generation of 3D enabled CGI effects that created the characters and landscapes.  While those aspects set a new bar for movie creation, it was the “in world” technology that both caught my eye and yet seemed dated at the same time.   It featured both large screen imagery on transparent screens and holographically created images that could be rapidly transversed in their use of mapping applications.  Both of these representations seemed quite here and now as it where.  Though I didn’t like the large transparent displays, the seemed very plain in terms of their information and data visualization.   The transparent screens would have offered an interesting capability in terms of the pilots of the machines if they were actually looking through the transparencies at reality and having it a

ugmented by the transparent displays.   This combination of reality augmentation would be at more of the forefront of technologies that are emerging today and offer a real value proposition in terms of the human/machine & reality/virtual aspects of daily life.

Already in today’s world we see large screen displays, interactive media, multi-touch, voice recognition, and facial recognition.   We have mapping software that can render the earth and allow 3D exploration.   I wish we could have scene the same level of creativity explored in Avatar as we saw put into the world of Pandora.

Perhaps project Natal http://bit.ly/PRJNatal will offer the creative spark to designers to start thinking past the flat screen and into the next level of human interactions with machines.

TomorrowFromToday

http://bit.ly/7YYj3c


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David Williams

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